A Non Fiction Trilogy


[Note: For this chapter also it might be useful to have several full sized pencils handy to help visualize what is being described.]

      In Chapter 2 it was calculated that when two particles collide they would, after a process of torque and rotation, move off in unison motion crossed at midpoints.

      What happens when these crossed particles (2P) collide with a single particle (1P)?

Rod A Perpendicular to the page (C may be perpendicular or parallel or in between)


There are four basic collisions to consider:

Direct hits (C at A-B)(AB's direction of motion)          Overtaking hits (C overtakes A-B)

1. C hits on A                                                      3. C hits on A

2. C hits on B                                                      4. C hits on B

     As in chapter 2 these collisions are all off center – off center and we can follow a sequence of events:

1. The particles hit (off center to off center) causing impediment or unison motions to happen.

2. Particles Torque

3. Rotation occurs.

      This would be just as Chapter 2, except we have 3 particles, the first in contact with the second, which is hit (or hits) a third.

      It is important to work from all the previous principles. 

Case #1:


1. Direct hit C on A

2. All the linear motion of A and C goes into torque and rotation of each. While torquing they are both stationary in space, but B has a linear motion to be conserved. This all instantly (see Appendix B) goes into A speeding its torque.

3. All torque will pull A into B in which case A re-torques on B, in an instant, and being still at mid-mass points accelerates A by principle 9. In essence A-B reverse directions instantly in space.

4. C is now following AB and either does not keep up, or overtakes AB, treat as overtaking hit case #3.

Case #2:

1. Direct hit, C hits on B

2. C & B’s linear motion stops, going into torque of each. While C & B torque A moves off with its linear motion.

3. C & B torque with their respective velocities. One will complete its torqueing before the other, (for example B) with all its velocity going into rotation, but the torque of C still occurring causes B to torque and rotate simultaneously.

  4a. When C reaches its perpendicular each rotate on each other, they will torque also to keep up with change in relative positions. When one particle reached its midpoint first all motion goes into the other participle causes it to rotate faster, and no torque occurring thereafter. From hence that particle also reaches its midpoint, and accelerates the other as per principle 9.

  4b. Sometimes, unless midpoint contact is reached first, B or C will re-hit A (even allowing that B-C have no linear motion, B’s rotation “catches up” to A), but it will be off center – off center and unaligned. Since B would have to torque or rotate on A, but also then C, which it can’t simultaneously, it rebounds (see principle 17.6). This causes all 3 particles to go in separate ways.

Case #3:

1. Overtaking hit, C hits on A, treat as an overtaking hit, Chapter 2.

2. Excess motion goes into torque of C on A.

3. When C is perpendicular, C tests on A, bringing together the unison linear motions as occurred in last chapter, and then C rotates on A.

4. When C reaches its midpoint

  a) If on the direct hit side of A, C releases its rotational motion to linear motion which causes A to rotate on C (they are already perpendicular so no torque first). A rotates on C and at some point will re-hits B, depending on where C was on the arm of A. A torques to B, the rotates to its mid-point. It then imparts its excess motion to B, which rotates on A. by principle 9, leaving A and B still in unison motion, but a new one which is of the old unison motion and 1/2 the excess motion, as a compounded motion now. This means in future impacts there is more to consider (see Appendix A, Section 4). A and B will still be a pair (doublet), but with a change in direction and real and also apparent velocity, always moving off away from C.

  b) Alignment

         If on the overtaking side when C reaches it's midpoint, the testing of C on A would cause A to re-rotate on C. But first a "virtual" resultant between the test linear and the already present Unison motion linear occurs (as in chapter 2 dynamics) . This resultant would, if carried out, cause a new unison motion, allowing a point outward on C to contact A, but only though a small distance. However each, if possible. rotation point would be such that the next new resultant and new unison motion allows more distance to be spanned. So even though C would press on A before all motions used up, the mechanics are there so that C should literally  "scoot" around A at high speed and use all motion up, until parallel with B. The time it takes to do so means AB travel a certain distance and C uses real unison motion, as above mechanics, for that portion of motion as necessary.

5. When aligned, C's unison motion is again the same as A and all its excess goes into A causes it to re-rotate around C, and "orbiting" B in said fashion as follows.

6. Unison Rotation-Orbiting:

     As said above, from here C’s excess now can cause A to rotate as it is “squared up” to B so B is “orbited” (see next paragraph). B is accelerated to an equal velocity (area swept) of the “force” of rotation of A, at A’s midpoint (see Chapter 4 and Appendix C).

     Here it might be supposed that B, accelerated by A at midpoint is like Principle 9, that is accelerated linear. But that was if A was traveling linear, here it has a rotational motion. This then can be considered is a “quality” of motion that can pass through the window of contact of two rods, as linear motion does, but gives a rotational motion to the particle on the other side.     

      So for orbiting that might leave us with the notion that rotational motion in the rod is like linear motion with a continually changing angle of direction. In essence the same as the discussion on infinite numbers in Appendix I.   Here every rotation instant has a linear motion, the next instant a certain different one, but there are no two successive angles so as to say it changes from this “angle to that” only the rate of change over any interval of rotation, determined by the rotation precession of one rod on the other. So that at a 90 degree turn there is a precise angle change determined not by speeds, but by fixed geometry. This angle change is “known” in any instant, such that it is passed across the window of contact, causing as it where a rotation/orbiting of the next rod as opposed to linear acceleration. That is unless acted upon by another force/impact it continues as is “imprinted” in the motion of the rod (however as it precesses, that is a continually changing imprinting also!).  

       BUT I don’t think so else if force lets go rods would be going at last linear, rather than an imprinted rotational etc. which is needed in light particle perhaps and just makes more sense to me that this rotational motion is a quality in itself, no really able to be conceptualized, but real, both rotational off a point and free flowing rotation of an orbital motion from push.   So The tendency I would say if an orbited P hits another is for the vector to the window of contact to become straight lines (shortest distance between two points). It is only when there is a force of rotation off another point directly or to a secondary P also, that rotational or curvilinear quality’s to motion are maintained over linear motion vectors.   As principles


17.1       A rod rotating off of another develops a curvilinear motion quality in itself, not a continuously changing linear motion.

17.2       This can be transferred to other rods as long as the initial rotation point on a real rod is present.

17.3       When rods are free from pressing on points on other rods, they may continue to have curvilinear motion from within themselves, in total of off of “virtual rotation points, but further impacts will wipe away the curvilinear motion to the extent any motion causes movement to the window of contact, same occurs here as linear motion vectors.

      See also Principle in chapter 4.

      So B is given an “orbit” with a radius equal to the distance from point of contact on A-B to contact point A-C and the velocity of the orbit, as calculated in Chapter 4 and Appendix C.

7. Declining Orbital Values

      As A rotates on C, the length of its arm shortens, increasing the speed of revolution of A (but not its net velocity-area swept) But B has a set circumstance and velocity of orbit for each instance. But as A precesses on C it would be displaced outward past the midpoint on B causing as it would a rotation on B re-hitting its midpoint and orbiting B linear as it were again. But as these two orbits are off separate mechanisms, the later within B itself, intersects under the other orbit and puts a stop causing as it were a hold and feedback of motion from B to A, increasing A's rotation on B. This all happens "virtually" in a instance within the rods, the result is the orbiting of B occurs with appropriate diminution of speed as the rods C and B become closer together from the rotation of A around C.

8. Final Rotation of 3P

      When A has rotated to the point that B comes in contact with C then all 3 rotate in unison (no progression on rod) as the rotation of A goes to B to C back to A. So A-B-C rotate simultaneously around the point of contact A-C. This is in addition to the unison linear motion of A-B-C .

      In Chapter 4 it will be shown how when a particle D is added on the other side of B, B-C-D are in balance with A and this rotation can “revert” back to a linear motion. 

Case #4

1. Overtaking hit C on B. Treat as Chapter 2, an overtaking hit.

2. Excess motion goes into torque C on B.

3. When C is perpendicular, C tests on B, bringing together that and the unison linear motions as occurs in the last chapter, and then C rotates on B.

  4a) When C reaches its midpoint, if on direct hit side, C's excess will go to B causing it to re-rotate (again they are already perpendicular, so no torque). But it will rotate into A, accelerating A in a cruvilinear fashion as in case #3, until A is brought up against C as in case #3 sequence 8.  

A Digression for some more mechanics.

           Rods C & B (imagined) are perpendicular to page and to Rod A (shown) for all Figures 3.2-3.4. C and B are at there own midpoints in this figures. 


  Figure 3.2  

            In figure 3.2 any force of rotation off of B presses on C, therefore all rotation occurs off of C.

            If C is at the midpoint of A (Figure 3.3) then A doesn’t rotate on C as each rotation on each side of C is balanced and A would accelerates C linearly as per Principle 9, 12 & 15. But any linear of A also presses on B and so all force instead becomes a force of rotation around B, accelerating C in a curvilinear motion as per Principle 15.1.6, 17.1 and 17.2.

        Principle 17.4  A rod must be in balance (reciprocal symmetry) to the totality of its contact points with other rods to have  and/or to pass on linear motion.     



                                                        A                                                      midpoint       


                                                                                                 C                                                          B             

               Figure 3.3






         If C is on the opposite side of the midpoint of (A) from B (Fig. 3.4), and assuming B and C are at their midpoints, then the rotation of A around B & C, are in contrary directions, and A cannot rotate both simultaneously. Here I used to say they rebounded, but would now prefer to go with the force from the longer arm orbiting the other particle, as in 3.3 until the rotation brings them into equidistant positions on either side of A’s midpoint.   After the like of Principle 15.1.5 and the particles are in balance there is then linear motion of ABC following the like of Principle 9.


Principle 17.5 For a system of 3 particles as in Figure 3.4 rotation and orbiting occurs as per longer force arms over shorter until a reciprocal balance is a achieved and linear motion formed. 

More generally put 

Principle 17.6 Whenever the vector of motion within a particle, proceeding to or from points of contact, whether linear or curvilinear notions, if in symmetry with respect to the center of mass of a particle, linear motion occurs. If not in symmetry rotational motion occurs according to the predominate length. Torque in either case may need to occur first.    




                                                           A                                                           midpoint       


                           C                                                               B             

Figure 4.4



  4b) If, on overtaking side C’s excess linear motion goes to B, which rotates toward and around C. Then two possibilities can happen, depending on where C is on B. B can rotate completely around C and hit A. Or in rotating the backside of B hits A. Either way it should torque again to A and then treat as in chapter one, with eventually the doublet re-forming, but with an excess speed over the speed of light. C remains traveling at the speed of light as a single particle. 

Principle 17.7  A rotating of a rod continues in rotation until in balance. 

Principle 17.8  A rod in balance proceeds in a linear motion until it is put out of balance. 

Principle 17.9 Linear and curvilinear motions can be simultaneous in the same rod depending on how impacts are effective in relation to any unison motions that occur with other rods.

Principle 18  A rod torqueing in contrary directions, or torqueing and rotating in contrary directions rebounds. 


>Chapter 4 Continued Accretion Part I